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EXANTICX STUDIO
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Introduction
Getting started
Build and Publish Your Mod
Update the mod software
Example of mods
How data works
Create and Set Up new articles
Debug items in Editor
Create and Set Up new decorations
Create and Set Up a Box data
Create and Set Up Categories
Create and Set up a Furniture Support
Create and Set Up input (keyboard or controller)
Additional tools
Import Files into Unreal Engine
Find the Dimensions of a 3D Model
Convert 3D Models to Images
Change Scale, rotation or translation of Static mesh
how to make an object interactive
Special Blueprint
How to save a variable
Blueprint function
AddMoney / AddGems / AddXp
OnDayStarted
OnMoneyReceived
OnGameLoaded
ItemPriceCustom
EmployeePrice
OnGamePause
OnGameStopPause
OnDayEnd
OnGameSaved
OnCrouchChangeStat
OnJump
OnStopJump
OnWalk
OnXpReceived
OnLevelEarned
OnCustomerInit
AddCustomer
InitApplicationOnPC
OnCommandIsBought
DisplayNotification
OnShelfInitOrMove
OnShelfChangeQuantity
OnShelfDestroy
GetShelfTypeByShelfID
RestockerStatusChanged
OnLevelInit
GetItemQuantity
GetEmployeeDetailsByID
GetBoxDetailsByID
GetItemsDetailsByID
GetCategoryDetailsByID
GetAllEmployeeDetails
GetAllItemsDetails
GetAllCategoryDetails
GetAllBoxDetails
GetXpAndLevel
GetGems
GetMoney
OnPhotoModeIsTrigger
GetCategoryAndSubcategoryByItemID
OnGamePause
The "OnGamePause" event
is executed as soon as the player pause the game;